Session by session
- Session 06 · Ask & understandWeek 3
What does a robot need to be told?
Evidence: a question, sketch or new vocabulary
- Session 07 · Build & designWeek 4
Make arrow and step cards
Evidence: a design draft, dataset or build
- Session 08 · ImplementWeek 4
Write a route with step cards
Evidence: a working version, explained once
- Session 09 · Test & improveWeek 5
Run the route and find the missing step
Evidence: a test log with at least one failure
- Session 10 · Explain & reflectWeek 5
Explain why the robot did exactly what it was told
Evidence: an individual explanation
- Floor grid
- arrow and step cards
- start and finish markers
Three routes run exactly as written; one missing step found and fixed.
A hands-on game with no electricity and no screen.
Completion needs the artefact, an honest test log, an individual explanation and no open safety or privacy issue.
Projects in the same block
- RoboticsG03-P01
Light-Up Card
A greeting card with a light that turns on only when its switch is pressed.
Sessions 01-05All plans - RoboticsG03-P02
Robot Steps Game
An unplugged floor game where a classmate 'robot' follows step cards exactly.
Sessions 06-10All plans - AIG03-P03
AI Around Me
A class picture map that separates machines that learn from machines that only follow a switch.
Sessions 11-15All plans - IntegratedG03-P04
Picture Sorter Lights
A teacher-run picture model suggests fruit or vegetable; a child checks, then switches on the matching light.
Sessions 16-20All plans
For school leadersChoose a starting point.
Build from evidence.
Pick the classes and a plan. We map the timetable, kit and safety checks with you, then pilot one class first.
- Prospectus and class-wise plan
- Kit and readiness check
- Pilot one class first
- Evidence at every milestone
Let's plan your pilot.
Share a few details and we will send the right plan for your classes.