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शिक्षाby Grow10x
Hands wiring a breadboard and microcontroller with jumper wires
How it works

Build understanding.Make useful things. Test every claim.

Technology is the medium. Reasoning, making, testing and explaining are the outcomes. Here is how the programme turns that into ten class pathways.

  • 3 strandsOne programme
  • Classes 3-12Ten pathways
  • 60 minutesPer session
  • 5 criteriaOne rubric
The big idea

Observe. Learn. Approve. Then act.

Every integrated project follows the same chain: sensors and examples feed a model, a person approves, and only then does a machine move. Students build each link and test where it breaks.

OBSERVELEARN · REASONAPPROVEACT

Robotics & electronics

Circuits, sensing, actuation, programming and how a system behaves.

Counts as evidence

A working model, a labelled design, safe operating limits and a test record.

AI literacy & modelling

Data and labels, training, evaluation, judging generative AI and using it responsibly.

Counts as evidence

A model, an evaluated output, a dataset audit or a tested workflow recipe.

Integrated systems

How a model's prediction meets explicit rules, people and physical mechanisms.

Counts as evidence

A traceable AI-to-hardware workflow, with automatic action only where approved.

A progression in thinking

Each class adds one layer of judgement.

Class is a planning level, not a promise of prior knowledge. An entry task decides the scaffold, and every learner still works on the class theme.

  1. 3
  2. 4
  3. 5
  4. 6
  5. 7
  6. 8
  7. 9
  8. 10
  9. 11
  10. 12
JuniorFoundationsEngineering
  • 3Notice

    Hardware:Switches, lights, cause and effect

    AI & data:Examples, labels and spotting mistakes

    Code:Step cards and spoken algorithms

  • 4Question

    Hardware:Switches, conductors and signals

    AI & data:Clear questions and checked answers

    Code:Step cards to first Scratch blocks

  • 5Discover

    Hardware:Input, output, cause and effect

    AI & data:Examples, labels, mistakes and checking

    Code:Unplugged sequences and Scratch blocks

  • 6Respond

    Hardware:Thresholds and bounded servo response

    AI & data:Train and test examples, balanced data

    Code:Blocks to short Arduino sketches

  • 7Combine

    Hardware:Multiple inputs, states and calibration

    AI & data:Errors, unknowns and evidence

    Code:Arduino functions and Boolean logic

  • 8Connect

    Hardware:Mobility, communication and interlocks

    AI & data:Image classification and logged evaluation

    Code:Arduino plus introductory Python

  • 9Model

    Hardware:Measurement, feedback and local telemetry

    AI & data:Features, baselines and held-out tests

    Code:Python data handling plus Arduino

  • 10Evaluate

    Hardware:Multi-joint motion and command validation

    AI & data:Vision and language evaluation, abstention

    Code:Python plus structured control code

  • 11Validate

    Hardware:Reproducible system experiments

    AI & data:Pipelines, leakage and model comparison

    Code:Python and Arduino; optional SQL and JavaScript

  • 12Integrate

    Hardware:Relay switching, fail-safe states and power budgets

    AI & data:Sound features, robustness and drift

    Code:Versioned Python and Arduino with tests

Teach judgement, then tools

One coding journey. No language overload.

Scratch blocks, then scaffolded Arduino C/C++, then Python for data and AI. Products change; a clear recipe, a local dataset and an honest test stay useful.

Class 3Class 4Class 5Class 6Class 7Class 8Class 9Class 10Class 11Class 12
Unplugged + Scratch
Sequences, events and conditions
Arduino C/C++
Sensors, motors and control
Python
Data, models and evaluation
JavaScript, HTML/CSS, SQL
Optional senior extensions
One primary language at a time. Striped bars are optional senior extensions, never extra compulsory languages.

Scratch

Classes 4-7

Sequences, loops and event-driven stories

School-managed offline app

Teachable Machine

Classes 3-10

Image models, balanced data, unknown inputs

Teacher-led, approved local examples

AI for Oceans

Classes 4-7

Training examples, labels and bias

Teacher-approved classroom activity

Tinkercad

Classes 6-9

Circuit simulation before real wiring

Teacher-managed class seats, no student email

Arduino IDE

Classes 6-12

C/C++ for sensors, motors and controllers

Local install, no student cloud account

Python + scikit-learn

Classes 8-12

CSV data, features, held-out evaluation

Locally installed, tested environment

Generative AI

Adult-led

Auditing outputs and checking claims

Under 13: an adult operates it. 13-18: parent consent and school approval

micro:bit CreateAI

Classes 8-11, optional

Movement-based machine learning

Extra school-approved hardware

AI vocabulary

Five terms learners must not confuse.

Students learn what each word really means before they touch the product behind it.

  1. 01

    AI model

    Learns patterns from examples. Its answers can be wrong.

    In class: An object classifier tested on pictures it has never seen.

  2. 02

    Generative AI tool

    Produces text, images or other content from a request.

    In class: A teacher generates two circuit explanations for students to fact-check.

  3. 03

    Reusable skill

    A repeatable workflow: instructions, examples and sometimes code.

    In class: A lab-report checker that refuses to invent missing measurements.

  4. 04

    App or connector

    An approved link to outside information or actions.

    In class: Reading one restricted folder of non-personal experiment files.

  5. 05

    Plugin or library

    A package that adds capabilities. Its meaning depends on the host.

    In class: Servo.h is a code library, not an AI model.

Inside a session

Sixty minutes, accounted for.

Every session has the same shape, so students settle quickly and a school observer always knows what should be happening.

  1. 00-05 min
    Retrieve & predict

    Recall one idea and predict the outcome.

  2. 05-15 min
    Explain one idea

    A diagram, worked example or short unplugged task.

  3. 15-25 min
    Demonstrate safely

    Watch the workflow and spot one risk.

  4. 25-50 min
    Build, code, train

    Rotating roles. Change one thing at a time.

  5. 50-55 min
    Test & reflect

    Expected versus actual, plus one exit question.

  6. 55-60 min
    Save & reset

    Save evidence, disconnect power, return counted parts.

One project, five sessions

Five sessions turn activity into evidence.

All 160 projects follow the same rhythm, so students always know what comes next and teachers always know what to look for.

Students working at tables in a classroom, building and testing projects
  1. 01

    Understand

    Explore the problem and predict an outcome.

    A question, sketch or new vocabulary

  2. 02

    Design

    Map the system and build a first prototype.

    A design draft, dataset or build

  3. 03

    Implement

    Write the code, train the model or refine the recipe.

    A working version, explained once

  4. 04

    Test

    Try unfamiliar cases and record what fails.

    A test log with at least one failure

  5. 05

    Explain

    Demonstrate the result and defend one decision.

    An individual explanation

Teams of three. Roles rotate every session.

  • Builder
  • Coder / data lead
  • Tester / explainer
Assessment

Proof over polish. A smooth demo is not enough.

One rubric for every project, on a four-level scale. A critical safety or privacy issue blocks completion, whatever the score.

  • 10%
    Problem & design
  • 30%
    Implementation
  • 25%
    Testing & improvement
  • 20%
    Responsible practice
  • 15%
    Communication
  • Problem & design10%A clear use case, constraints and a sensible plan or diagram.
  • Implementation30%Working code, mechanism, model or workflow, plus a change the learner can explain.
  • Testing & improvement25%Expected versus actual results, unfamiliar cases and one justified improvement.
  • Responsible practice20%Safety, data minimisation, source checks, permissions and honest limits.
  • Communication15%An individual explanation and a visible contribution to the team.
Two students explaining their robot design on an interactive display

Every project ends with each learner explaining their own decisions.

Four levels
  1. 1
    Starting
  2. 2
    With support
  3. 3
    Independent
  4. 4
    Extends & explains
Completion needs all four
  • A demonstrable artefact
  • An honest test log
  • An individual explanation
  • No open safety or privacy issue
Different learners

Different routes. The same meaningful goal.

Scaffolds change how a learner gets there, never what they are expected to understand.

New to coding

Short labelled sketches and change-one-line tasks.

Predict the effect before running it.

Fine-motor difficulty

Pre-made leads, larger connectors, an accessible switch.

Choose the test and explain the system.

Reading or language support

Labelled diagrams, sentence starters, bilingual explanation.

Accurate vocabulary and a real example.

Limited devices

Station rotation and a teacher demo, files pre-downloaded.

Every learner interprets a test.

Fast progress

A new condition, a better evaluation or a clearer interface.

Never unsafe hardware or extra accounts.

Below a tool's age limit

Adult-operated or offline materials approved by the school.

The same reasoning is assessed.

Honest by design

What we will never pretend is AI.

Calling everything AI teaches the wrong lesson. Students learn the difference, and so does every claim we make.

An automatic light is an AI project.

A light sensor with a threshold is a rule. Students learn to tell the two apart.

A chatbot's explanation proves a robot uses AI.

Only a trained, tested model counts, and its errors are recorded.

A higher model score means a safer system.

Safety comes from interlocks, approval and stop rules, tested separately.

The Arduino runs the AI.

The board runs control code. Models run on a laptop and send named commands.

Two teachers guiding uniformed students as they build a robot car in a classroomFor school leaders

Choose a starting point.
Build from evidence.

Pick the classes and a plan. We map the timetable, kit and safety checks with you, then pilot one class first.

  • Prospectus and class-wise plan
  • Kit and readiness check
  • Pilot one class first
  • Evidence at every milestone
School enquiry

Let's plan your pilot.

Share a few details and we will send the right plan for your classes.

Classes you are considering

No spam. We reply within two working days. Prefer email? shiksha@grow10x.io