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शिक्षाby Grow10x
Uniformed students building a robot car with a laptop and notebook at a classroom desk
AI + Robotics · Classes 3 to 12

Curiosity becomes
capability.

A class-wise AI and robotics programme. Students wire circuits, build robots, train and test AI models, and explain every result in their own words.

  • 160
    hands-on projects
    80 build40 AI40 combined
  • 10
    class pathways
    One for every class, 3 to 12
  • 80hrs
    lab time in a full year
    40 weeks, 4 milestone demos
  • 3
    learners per team kit
    Every learner rotates roles
Designed against
  • UNESCO logoAI Competency Framework for Students
  • AI4K12 logoFive Big Ideas in AI
  • CBSECT & AI curriculum 2026-27
Topic-level design mapping, not an endorsement.
What students learn

More than assembling a robot.

Technology is the medium. Reasoning, making, testing and explaining are what students take away.

  1. 1Understand
  2. 2Design
  3. 3Implement
  4. 4Test
  5. 5Explain
Low voltage only
Robotics · Classes 3 to 12

Circuits, sensors and controlled movement.

From a first light-up card in Class 3 to a four-joint robotic arm in Class 10.

Inside the kits
Arduino UNOBreadboardsSensorsServosMotors
80robotics builds across ten classes
Object-only data
AI literacy

Train, test, question and explain a model.

Students label data, test unseen cases and say when a model should not be trusted.

LabelsHeld-out testsModel cards
40
AI projects
One at a time
Coding & data

Scratch, then Arduino, then Python.

  1. Scratch
  2. C/C++
  3. Python
3languages, in order
Responsible use

A person stays in charge.

Every integrated build keeps a person in charge of what the machine does.

40integrated builds
Ten class pathways

The challenge grows with the learner.

Each class has its own showcase build, tools and learning check. Pick a class to see what its students make first.

Class 3 · JuniorNotice
Showcase build

A light-up sorting box where a picture model suggests a side and a child checks before the light goes on.

Light-Up Sorting Box

Notice & sort

Spotting AI around us, patterns and rules, first circuits and sorting by examples.

First four projects
  • 01Light-Up CardRobotics
  • 02Robot Steps GameRobotics
  • 03AI Around MeAI
  • 04Picture Sorter LightsIntegrated
Code & tools
Unplugged algorithms with arrow and step cardsPicture card setsBattery-pack light and buzzer modulesTeachable Machine (teacher-led)

Learning check: Point to the input and output of a circuit, fix a step card, and show one mistake a machine made.

Explore Class 316 projects · up to 80 sessions
Choose the depth

Three plans. One coherent progression.

Every plan runs two 60-minute sessions a week. Longer plans include every project in the shorter ones, so a school can start small and extend.

  • RRobotics
  • AAI
  • IIntegrated
Discovery
03months
  • 20
    sessions
  • 20
    hours
  • 4
    projects

2 robotics
1 AI
1 integrated

Master the core mechanism and one carefully tested AI-to-hardware workflow.

10 teaching weeks · A first term, or a pilot with one class
Builder
06months
  • 40
    sessions
  • 40
    hours
  • 8
    projects

4 robotics
2 AI
2 integrated

Expand sensing and control, add a second AI project and compare alternatives.

20 teaching weeks · A half-year of steady making
Innovation
12months
Full school year
  • 80
    sessions
  • 80
    hours
  • 16
    projects

8 robotics
4 AI
4 integrated

Improve reliability, complete four integrated milestones and defend an annual capstone.

40 teaching weeks · A full school year
One project, five sessions

Five sessions turn activity into evidence.

All 160 projects follow the same rhythm, so students always know what comes next and teachers always know what to look for.

Students working at tables in a classroom, building and testing projects
  1. 01

    Understand

    Explore the problem and predict an outcome.

    A question, sketch or new vocabulary

  2. 02

    Design

    Map the system and build a first prototype.

    A design draft, dataset or build

  3. 03

    Implement

    Write the code, train the model or refine the recipe.

    A working version, explained once

  4. 04

    Test

    Try unfamiliar cases and record what fails.

    A test log with at least one failure

  5. 05

    Explain

    Demonstrate the result and defend one decision.

    An individual explanation

Teams of three. Roles rotate every session.

  • Builder
  • Coder / data lead
  • Tester / explainer
Responsible by design

Three gates before any real-world action.

The school approves the tool, the data and the physical task. No gate is skipped for a better demo.

Read the full safety model
Gate 1

Age & access

Who may use which tool is decided by real age and provider rules, not class number.

  • Adult-led AI where age rules require it
  • No shared adult accounts
  • No personal AI account needed
Gate 2

Data & permission

Models learn from objects and prepared data. Never from students.

  • Object-only examples
  • No student names, photos or voices
  • No access to live school systems
Gate 3

Physical control

AI can suggest. Only approved, bounded commands ever reach a motor.

  • Named commands only
  • A reachable power switch
  • Stop on missing or invalid input
From data to device

AI can suggest. A person decides.

Classes 3-7: human in the loopClasses 8-12: supervised link or simulator
  1. Data
  2. Model
  3. Human approval
  4. Controller
  5. Device
A physical stop switch sits outside this chain and always works, whatever the model says.
Project library

160 projects. Every one tested and explained.

Each project has a named outcome, a minimum test and five planned sessions. Search them by class, type or plan.

Search the project library
  • RRobotics
  • AAI
  • IIntegrated
Test log · G06-P02
Light-Driven Servo
Team Falcon
#ExpectedActualResult
1Bright: cover stays openOpen Pass
2Dark: cover closesClosed Pass
3Torch flicker: no changeServo jitters Revise
4Shadow at thresholdHolds position Pass
5Power resetStarts closed Pass
Change we made: added a small deadband around the threshold, then re-ran case 3. It passed.
Every learner explains it aloneAn individual check closes every project

An illustrative test log in the format every team keeps.

Visible progress

A finished demo is only part of the story.

Families see the evidence behind the result, not just a polished exhibition.

  1. 01

    Design

    A diagram of the problem, with the human approval and stop points marked.

  2. 02

    Make

    The code, trained model or workflow recipe, saved with a version name.

  3. 03

    Test

    Expected versus actual for every case, including the ones that failed.

  4. 04

    Explain

    An individual reflection: my contribution and one thing I can now explain.

A lower-scoring AI model can still show strong learning, when the student tests it honestly and limits its use.
Questions & answers

Straight answers to the questions that matter.

No vague promises. The facts families and school leaders ask for, before anything else.

No. Offline resources and teacher-led demonstrations are built into the programme. For students under 13, an adult operates any generative AI tool. Real age and provider rules decide any individual use.

They cannot pass that way. Every project asks students to show evidence, find errors, change a setting and explain their own contribution, individually.

Yes. Everything is low voltage, with no mains work. Water stays with the teacher, battery packs are enclosed, power goes off before any rewiring, and a school adult is always in the room.

Not on its own. In Classes 3 to 7 a person checks every AI suggestion before anything moves. From Class 8, a laptop model may send a few named commands, only after bench tests, and a separate stop always works.

No. Project counts are assessed learning projects, not take-home kits. Teams reuse school kits, and save their designs, code, test records and explanations before taking a build apart.

No. It is an enrichment programme informed by recognised frameworks such as UNESCO's AI competencies and CBSE's CT & AI curriculum. It does not replace a prescribed subject or claim any board's approval.

Yes, and we recommend it. A pilot with one class runs the first project, we review the evidence together, and you expand only when you are satisfied.

It changes the maths. Twenty 45-minute periods give 15 hours, not 20. To keep a plan's full scope, schedule at least 27 periods, or agree a smaller scope in writing.

A room, one computer per team of three, a shared display, a named school adult in every session, and two one-hour sessions a week. Kits and equipment are agreed in your proposal.

It is planned for the board year. Build cycles are compact, sessions are timetabled around exams, and the capstone scope is agreed in writing at the start. A school can also choose the 3 or 6-month plan so the work ends before the pre-boards.

Every twenty sessions you receive an evidence and readiness review: projects completed, individual checks and a short progress summary. At the end you receive each learner's portfolio.

Two teachers guiding uniformed students as they build a robot car in a classroomFor school leaders

Choose a starting point.
Build from evidence.

Pick the classes and a plan. We map the timetable, kit and safety checks with you, then pilot one class first.

  • Prospectus and class-wise plan
  • Kit and readiness check
  • Pilot one class first
  • Evidence at every milestone
School enquiry

Let's plan your pilot.

Share a few details and we will send the right plan for your classes.

Classes you are considering

No spam. We reply within two working days. Prefer email? shiksha@grow10x.io